Serious games involve goals beyond entertainment and incorporate digital tools such as story, art and software. They can be classified into games which promote gamification principles in various industries and games for educational purposes. For example, serious games focus on behavior changes in industries such as healthcare, marketing, business. In terms of education, serious games can help users inform, memorize, and learn new material, train each other, develop skills in all aspects of education. Regardless if games are used with the aim of developing the business brand or for education, they are created to engage, stimulate and reward users.